Jessica Millstone

Jessica Millstone is the Director of Engagement at BrainPOP, where she works on bridging games-based learning initiatives between BrainPOP and its many game partners. Prior to joining BrainPOP, Millstone was the inaugural education fellow on the Games & Learning Publishing Council at the Joan Ganz Cooney Center, a research and innovation lab at Sesame Workshop, where she investigated the theory and practice of using digital games in the elementary and middle school classroom.

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Can Gaming Spark Social Change?

Posted by Jessica Millstone on January 22, 2015

In the 21st century, it is almost as likely that a student will play a video game as watch television or read a book.

Indeed, the Pew Research Center estimates that 97% of teenagers (as well as 60% of adults, according to the Entertainment Software Association) regularly play video games. These numbers indicate that modern video games have huge potential for helping young people better understand their world, and can increase their empathy for those around them.

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Topics: Choosing to Participate, Events, Gaming, New York, Facing Technology

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